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- Probably a solution to auto-scaling the camera w.r.t. data bounds of WorldObject:
- can set width and height of camera using bbox of WorldObjects
- render axes and ticks etc. in one scene with a camera, and render the data in another scene with a different camera. See
scene_overlayexample.
- Should probably just always use the current "big_camera" option as default. near and far planes don't have to be so large.
- Getting the indices of WorldObjects under an arbitrary shape is not a trivial problem. For now just support a using a "RectangleSelector" that is aligned with the axes and use its bbox to find WorldObjects that are within this bbox and then the indices of that WorldObject within that bbox.
pygfx.Imagetiling forHeatmap- For arbitrary Polygons look into triangulation algorithms, https://docs.scipy.org/doc/scipy/reference/generated/scipy.spatial.Delaunay.html
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