This review covers:
• some commands taught by Unmesh in class today
• Intro JavaScript (What is it, where can you use it for)
• Variables [var, let, const]
• Basic Data types [Strings, Numbers, Arrays]
• Operators
pwd : present working directory
ls : List files in the directory
cd : change the directory
touch: Create an empty file
echo : display the string
echo -n : Display the string without newline
echo “something” > file : Redirect the output of echo and create file
echo “another thing” >> file : Append the string to the file
mkdir: make a new directory
cd ~ : home
cd - : previous directory
cd .. : parent directory
ls -a : List all files including hidden files
cd / : change to the root directory
cat : Concatenate the file line by line and display it on the terminal
less: Print the big file line by line
vim <file> : open the editor with <file> {a: to go to the insert mode, <ESC>:wq to write and quit }
for var in {START..END}; do <COMMAND1>; <COMMAND2>;..; ; done
head <file>: display the first 10 lines of file
tail <file>: display the last 10 lines of file
head -n <file> : display first n lines of file
tail -n <file> : display last n lines of file
man <COMMAND> : Display manual of the COMMAND
⭐ Highly recommended ⭐ :take a look at the Command Line repository and especially review the preparations of the first lecture: https://github.com/HackYourFuture/CommandLine/blob/master/Lecture-1.md
A "variable" is a place where you can store information, such as a string, or a number. A variable has a name (that you choose) and a value. New variables in JavaScript are declared using one of three keywords: let, const, or var.
Think of variables names like labels on boxes, while the value of the variable are the contents of the box - you could change the contents of a box and leave the label intact, the contents of the boxes can have different types, the boxes should have good labels (a box of books being labeled pens would be very confusing),
Photo from Khan Academy
Variables are "declared" using the var, let or const keyword. In the following example three variables are declared with the names x, foo and bar.
var x;
let foo;
const bar;Note that the chosen names in this example are meaningless (perhaps with the exception of x, for instance as part of a mathematical program). You should make an effort to always choose names that best describe what you intend this variable to hold.
Prior to JavaScript ES6 the var keyword was the only way to declare a variable. ES6 introduced two new keywords, let and const for declaring variables. They improve on how the older var declaration works (this involves the concept of "scope" that you will learn about in the third lecture). In HackYourFuture we encourage you to use the more modern let and const keywords over var, but you will often come across var in existing books, software libraries and examples on the Internet, so you should understand var too.
- read about let
- read about const
- [let vs const] (http://wesbos.com/let-vs-const/)
Here, we say: "declare variable x and initialize it with the integer (number) 6".
let foo; // declare variable `foo`let foo = 6; // declare and assign a variable at the same timeYou can also assign a value to an existing variable:
foo = 4; // change variable `foo`Values are the "things" that you assign to a variable. All values have a type. In our example above, the variable x is assigned a value of type number. JavaScript supports the following types:
string, e.g. "HackYourFuture"number, e.g. 5, or 10.6boolean, e.g.trueorfalsearray*, e.g.[1, 2, 3]or['what', 'is', 'your', 'name']object, e.g.{name: 'John', age: 24}, or the special objectnullfunction, e.g.function () { return 4; }symbolundefined
If you declare a variable without specifying its value, then, by default its value is undefined.
To get the type of a value assigned to a variable, use the following code:
let x = 5;
let typeOfX = typeof x; // -> 'number'Note that I've put an asterisk behind 'array'. That is because in JavaScript, array is a special kind of object:
let arr = [1, 2, 3];
let typeOfArr = typeof arr; // -> 'object'However, in practice we will call these variables arrays.
The values null and undefined are very similar in JavaScript, but they behave a bit differently. The difference is that null always has type 'object', and undefined always has type 'undefined'.
Whenever you declare a variable, but you don't set a value, the variable will become undefined. JavaScript will never make a variable null unless you explicitly assign it the value null.
let x;
console.log(typeof x); // -> 'undefined'You can use the typeof operator to get the type of a certain variable as you have seen in the above section 'Value types'. As you can see in the following examples it returns the type of value that you have assigned to your variable.
In JavaScript you can assign a series of characters to a variable, you then call this a string. You can use all sorts of characters (text/numbers, spaces or phrases) in strings. By using the '' you define that something is a string. You can also use "" to create a string. Both are fine as long as you are consistent (just make a choice on which one you prefer and stick to it).
let foo = '42';
typeof foo //-> 'string'
let bar = 'I\'m 99 years old ';
typeof bar //-> 'string'Individual characters in a string can be accessed by their position (index) within the string. The index of a string always starts at 0.
Strings also have properties, for example .length you can use this to find the length of a string.
So for example:
let baz = 'Hello World';
baz[0]; //-> "H"
baz.length; //-> 11String methods are named operations that you can use on string values to create new values. For example, the toUpperCase method creates a new string with all uppercase letters.
let baz = 'Hello World!';
baz.toUpperCase(); // -> 'HELLO WORLD'Methods differ from properties (such as .length) in that you must always use them with open and close parentheses ( and ).
Some methods need additional information, and you must supply it in the form of one or more parameters. For example:
let baz = 'Hello World!';
baz.slice(3, 8) // -> 'lo Wo'
baz.startsWith('He') // -> true
baz.indexOf('World') // -> 6All numbers in JavaScript are considered numbers, either with or without a decimal.
let quux = 42;
typeof quux //-> 'number'
let quuux = 3.3333;
typeof quuux //-> 'number'Arrays are values that contain a list of things, instead of just one thing. What's inside the array, we typically call "elements". So, the array [1, 2, 3] has three elements. The array [] has no elements and is therefore empty. The number of elements in an array is called its "length".
When you want to access an element inside an array, you use an "index". This is the number that you put between brackets ([]).
Given the following code:
let arr = ['john', 'jane', 'jack'];
console.log(arr[0]);The number 0 is the "index of the first element of array arr". Conversely, the element "at index 0 in array arr is 'john'".
Instead of a number, you can also use a variable to access elements in an array, as long as this variable is a number:
let arr = ['john', 'jane', 'jack'];
let a = 1;
console.log(arr[a]); // -> janeIf the index you use is not an integer (a whole number), or if it's less than 0 or if it's greater than or equal to the array's length, you will get back undefined.
More about arrays
Note the two different uses of the equals sign: A single equals sign (=) is used to assign a value to a variable. A triple equals sign (===) is used to compare two values (see Equality Operators).
- Equality
== - Inequality
!= - Identity / strict equality
===(preferred) - Non-identity / strict inequality
!==(preferred)
How does this work in practice?
1 == 1 // -> true
7 == '7' // -> true
1 != 2 // -> true
5 === 5 // -> true
9 === '9' // -> false
3 !== 3 // -> false
3 !== '3' // -> truewhy does
7 == '7'returns true and9 === '9'returns false?
We strongly recommend that you always use the strict form when comparing for equality (===) or inequality (!==). Use the non-strict forms only when there is a compelling reason to do so (you will be hard pressed to find such a reason).
- Greater than operator
> - Greater than or equal operator
>= - Less than operator
< - Less than or equal operator
<=
4 > 3 // -> true
3 >= 3 // -> true
13 < 12 // -> false
3 <= 4 // -> trueMore about comparison operators
- Addition
+ - Subtraction
- - Multiplication
* - Division
/ - Remainder (sometimes called modulo)
%
Returns the remainder left over after you've shared the left number out into a number of integer portions equal to the right number.
8 + 9 // -> 17, adds two numbers together.
20 - 12 // -> 8, subtracts the right number from the left.
3 * 4 // -> 12, multiplies two numbers together.
10 / 5 // -> 2, divides the left number by the right.
8 % 3 /// -> 2, as three goes into 8 twice, leaving 2 left over.More about Arithmetic operators
- AND
&& - OR
|| - NOT
!
Given that x = 6 and y = 3
x < 10 && y > 1 // -> true
x === 5 || y === 5 // -> false
x !== y // -> trueLogical NOT
true === !false
false === !trueMore about logical operators
We already mentioned the typeof operator:
typeof 5 // -> 'number'In addition to the simple assignment operator = there are also compound assignment operators such as +=. The following two assignments are equivalent:
x += 1;
x = x + 1;| Operator | Example | Same As |
|---|---|---|
= |
x = y |
x = y |
+= |
x += y |
x = x + y |
-= |
x -= y |
x = x - y |
*= |
x *= y |
x = x * y |
/= |
x /= y |
x = x / y |
%= |
x %= y |
x = x % y |
