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remove-hardwired-symbols-and-triggerItem #294
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remove-hardwired-symbols-and-triggerItem #294
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Cograts on making this compile. Could you try and remove most uses of |
remove-hardwired-symbols-and-triggerItem
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The failed CI seem to be doctests. I guess they just need updating. |
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README tells how to run doctests. It may be easier than finding it in the CI script. |
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Issue LambdaHack#152, removing uses of toContentSymbol where possible
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| descIs :: [TriggerItem] -> Text | ||
| descIs [] = "trigger an item" | ||
| descIs (t : _) = makePhrase [tiverb t, tiobject t] | ||
| descIs _ = makePhrase ["fling", "in-range projectile"] |
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I'd rather inline the whole makePhrase ["fling", "in-range projectile"] into projectI, because descIs is also used in applyIK so we can't change it freely.
issue 152, remove all hardwired item symbols as well as of TriggerItem. This commit removes the `flingTs` function before continuing to removing the trigger item. `flingTs` added text to `tiverb` and `tiobject`. For now this commit hardwired these texts in the `Game.LambdaHack.Client.UI.Content.Input` function `descIs`
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remove-hardwired-symbols, have not gotten to the the triggeritems yet. All build and test issues resolved.